Nice start!
Look forward to seeing the car finished.
Thank you guys. I really stuck with the body. Thought it was a good idea to mask, extract and simple merge parts.
It wasn’t.
When doing mechanical stuff for me it’s best to go with multiple objects/parts.
Multiple objects: Yes
Extract from mask to get hollow object: Yes
Simple merge: Well, there is some unpredictable welding going on some times.
I simply didn’t find a good workflow for exactly replicating real world mechanics in Nomad….but I am on my way.
Soo cool! Bravo
Nomad Sculpt fountain in Prague.
Something quick for In between
I used this Panorama from Tiia Monto as an environment as well.
Using Background picture to light model is real fun. Just wish there would be a shadowcatcher material.
Background picture by Sander Jeurissen
Nice design and detail.
Thank you Adam, it’s an old one. But I really do like the possibility to place an object into a background picture. This time I used a plane with blending and lower opacity to catch the shadow, instead of painting the shadow. Works in this dark environment quite well.
Background picture by Stijn te Strake
Getting better. Again a plane with blending mode and opacity on 0.55.
The light above the ship is nomad as well
Great work!
the moss in nomad too ?
A little bit. Water drops refraction material is not working without background though.
I blurred the moss a bit in Procreate. Put some SSS and some shadows & details.
Nomad original:
Final again:
That’s soo cool!
Haha, great!
You’re inspiring me to do some shrooms too!