Sculpted joy

Would just using a base brass PBR combined with depth filtering with a rougher, less metallic color for the crevasses work roughly for what you’re looking for?

Bad example, but kind of what I think you’re talking about.

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That’s cool! Yeah, definitely closer to Zoltán result.
Anyway, my is just there in real-time and you can keep on sculpting on it.
So both are fine for certain needs, but yours, Sporky, looks much better. :vulcan_salute:

Thanks for sharing!

WIP of fun Christmas turtle…….well, whatever?!
This time with PBR material and some post processing but no painting so far.


:vulcan_salute:

Edit, different hdri are showing how flexible this stadium still is.

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Absolutely great, man!
Can’t wait to see it texture!

Enjoyed this a lot. Got a little bit trapped in details.

And some more views:

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Lovely work as always, this scene is particularly endearing.

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Love it. :+1:t2::slightly_smiling_face:

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Just a quick animation test done in Nomad :vulcan_salute: :joy:

After a bit more fun

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Genuinely gave me a good giggle, nice experimentation bud

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WIP
Started as a quick sketch without references and escalated a bit later.

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Jesus CHRIST! MY ears are bleeding now :smiley:

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Make up and some tweaks.

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That’s impressive, nice job!

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Oh man! What did I started here. WIP Version 1849….

A few braids were prepared in 3Ds max with a script and path deform. The rest ( 90%) were added in Nomad. Still missing lots of braids and all transitions to head.

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Wooooo wonderful

How did you do that

Mainly, just sculpting. See process video above with blue face.
Hair is a cooperation between 3Ds max and Nomad.
Everything could have been done in Nomad, but I was lazy and used a one click script for one braid in 3Ds max, and path deform in 3Ds max. Then export to Nomad again. Duplicate, sculpt, duplicate……endless.

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I was asking about the animation :sweat_smile::smile:

:joy:
Sorry.
Look here and you’ll find anything you need:

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