Respect Mask for Vertex Projection

Pretty please. Sometimes I need to use it in order to fix only portions of a mesh without affecting areas that already work fine.

It already works if the mask is visible and on the selected mesh (variable mask isn’t support, it only check if it’s less than 50%).
You need to make sure to uncheck the “mask” checkbox in the vertex projection settings, otherwise it will transfer the other mask to the target.

Maybe I’ll check if I can try to support it for the “other” meshes as well.

I dont get it to work.
I mask a portion on my lowres, then select both, high and low, hit solo mode and project vertex. It projects the entire mesh. Mask is there.

You don’t need to solo if you select multiple meshes.

Otherwise make sure to DISABLE both mask checkboxes.
The checkboxes are for transferring/converting mask, not protecting the surface.

Ok the relax doesn’t respect the mask that’s why I was confused. If I set it to 0 it works as expected.

Ah indeed, I’ll fix that

Awesome