This wasn’t an issue with version 1.64. It started with version 1.65. I used to be able to cut eye holes into a Mesh and then Remesh that Mesh into a Mask as part of an Armor. No when I trim holes for a Mask/Face Armor and Remesh; the Remesh feature closes up the Mesh. Can I disengage the “close holes” feature?
That can’t be right. I have several models that I have sculpted in Nomad with eye holes for the face armor. Remeshing without the eye holes closing was never a problem.
Actually nothing but default remesh…something odd on your side, not that you’re at fault I only assume as it works fine for me even though I’m a big newbie