Plaster mold

Hi

I just started creating 3d molds for plaster or concrete

The process is easily done by Meshmixer.

I use edit/solid and then offset by 4mm. A new object is created.

Then I use Tinkercad to make the original invisible and join, and now I have a mold

I wish I could use Nomadsculpt on my tablet for the whole process

I miss

  1. Adding offset to original object
  2. Aligning two objects

Where ZBrush’s process would’ve been an Extrude, Nomad’s global Inflate is a workable alternative.

Trimmed comparison shows the results

1 Like

works perfectly, thanks

Create an object

Clone

Global inflate

Hide original

Join Boolean

Do you have to join the layer before the boolean?

You can also Mask and then extract the mask. I find this easier because it has a distance setting rather than a percent setting.

Suspected Mask Extract was somewhere in there, but only gave myself 2 minutes to find it!

All things being equal, I still prefer how Global Inflate (pink) handles sharp edges over what Mask Extract’s Thickness (blue) does…

Haven’t yet tested either on an actual head sculpt tho’

not sure about it, I need to inflate the whole object, so it contains fully the original one

No, I meant join by using Boolean. No need to join before.