Nomad vs zbrush

The dyntopo remesher respects the mask at least :laughing: (for voxel and quad considering how they enforce uniform spacing respecting the mask might actually ruin the rest of the object or crash the program i guess thats why they dont work but idk maybe polygroup split the part off remesh then boolean it back in or something but id imagine itd create some awful seams :sweat_smile:)

1 Like