The dyntopo remesher respects the mask at least
(for voxel and quad considering how they enforce uniform spacing respecting the mask might actually ruin the rest of the object or crash the program i guess thats why they dont work but idk maybe polygroup split the part off remesh then boolean it back in or something but id imagine itd create some awful seams
)
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120$ for 1 year now if you keep paying 10$. if your a professional you been in the game for a mean min like 5 years that would be 600$ bucks it adds(+) up people who pay bills need that money. All I will say is thanks nomad even tho Iβm not good at sculpting muchβ
. Hopefully zbrush isnβt forcing people to pay 120$ for a whole year