Nomad UV Unwrap Goodness

Just heaping some praise your end for the algorithm you’re using Stephan, your auto uv is far better than when I use Blender’s native auto tools. Also packs it better. Doing some detailed sculpts for work where manually unwrapping some of these would’ve eaten into too much dev time (no retopology either to preserve details better, just decimation + unwrap). Cutting a few corners. Nomad to the rescue :joy:

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Well props to UVAtlas then :slight_smile: GitHub - microsoft/UVAtlas: UVAtlas isochart texture atlas

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