Nomad Change Log

1.85

ios: add quad remesh plugin, from EXOSIDE (~15$, one time purchase)
ios: quad remesher supports face group, guides and density painting

dyntopo: add an option to take the brush falloff and alpha into account

facegroup: add facegroup tool
hide: add hide tool
paint: add vertex transparency support

light: replace shadow softness option with size (point, spot) and angle (directional) option
light: point lights will automatically cast screenspace shadow even if shadowmap option is on
light: add environment light (directional with automatic color, intensity and orientation)
light: fix crash when deleting a light

primitive: all primitives now have UVs
primitive: replace linear subdivision checkbox with a slider to allow more control (more subtle round borders)

misc: improve overall brush behaviour when non uniform scale, skew or inverse culling is present

obj: export folder only if textures are present
ply: add ply import and export

lathe: display orange vertical line when curve is selected
tube: profile viewport UX improved

file: improve tiff support
ios: import button now supports folder selection

smudge: improve tool quality
render: fix fov and camera position being tweaked during render export
interface: reset tool orders will reset custom tools according to their name
mask: interacting with extraction slider will show a preview of the output
matcap: added a lock rotation option for matcap (prevent three-fingers gesture rotation)
move: add background radius option
layer: fix longstanding bug where layers could be corrupted when using the keep top details option
split: fix line shape
gizmo: fix reset pivot mask button being always disabled
heightmap: fix black screen when tone mapping is disabled
background: gradient option
stroke: fix snap radius option
symmetry: flip object now works with multires object (enabling material culling instead of flipping faces)
bake: improvements for both vertex and texture reprojection

gesture: more control for three-finger gestures. In case of conflict, UI order matters. But light gesture is only active in PBR or Matcap+Lock off.
So by default:

  • Matcap+lock on mode, radius/intensity gestures active
  • PBR mode, radius/light gestures active
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