My Works :)

Thanks!
The bricks are combination of alpha and painting. Brick area is with higher mesh density.

How you add selective density to specifics areas?

When painting/sculpting enable Dynamic topology.
You’ll probably have to do some tests to find appropriate value/resolution.
You cam mask out areas that you don’t want higher mesh density before starting.

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Awesome! This is best building done in Nomad I‘ve ever seen.

So, if I add alphas in some areas mask off the areas and using dyntopo add the alphas?

Wrote a quick tut here how it could be done. Just one option.

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Yes, that’s basically it.

Thank you for your kind words and nice tut! :slight_smile:

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Some lathe fun

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Looks great, add some position lights and you have an 50’ UFO :sweat_smile:

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Like to see how this ends up. :+1:t2:

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Thank you!

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Cool rendering! Looks fantastic.
What about the monolith from 2001 space odyssey, instead of just a cube? :vulcan_salute:

The evil default cube :rofl:

Like that?

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Eye see u

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Very nice details :smiley:

Thanks, man!
A wee bit of progress

Does anyone knows a way to reduce reflections?

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Looking good! :wink:

Yes, in material turn the surface glossiness in override painting to 0. Then you can control the roughness in the normal paint surface settings. :+1:t2:

Thanks Adam, but what i need is less reflection, not less glossiness…