Hey guys, please feel free to offer any advice that could help me improve! I’m new to digital sculpting in general, but I have really enjoyed kinda just diving in.
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Hey, thanks Ivan! I messed around with trying to make a decent helix on nomad that is hollow, with the top hemisphere removed, but it turns out it’s extremely complicated lol. So instead I made the tube in a different program I have on my iPad called Shapr3d, and just imported it into nomad for rendering
Ok , I’m using Shapr3D to, for hard surface and precise forms and import to nomad and voxsel remedying triangular geometry
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