I’ve been experimenting with matcaps for toon shading. Black white and a gray or two. I was getting a blue fringe on the inside of the outer black stroke. The only thing that fixes it is to size down to 512. 1024 and 2048 gives me the blue fringe.
I’m using Procreate for these and made sure there was no color in any of my shapes… Again- Works fine at 512.
Hmmm yeah. Just tried it and getting the same results there. You can actually see some blue in the icons of the 512 sizes but there is no blue on the mesh when they are applied.
((Screenshot from iPad))
Sorry, Stephomi It is something with Procreate’s saving of PNG… I don’t see the fringe when zooming all the way in. But when i was about to send them from Dropbox i was able to see the blue in the large preview.
Will post back to this thread when I figure out what is happening with the export.
It must have to do with the aliasing(?) And scaling down to 512 clears it out(?)
Likely a transparency thing.
I changed something for the resizing algorithm (that’s why it’s better in the thumbnail).
But I wanted to check if I can improve it for the viewport usage as well.
Just to clarify… There was no transparency when shared from Procreate. The fringe happens just INSIDE the black even if there was though. Might be seeing that black as an alpha or something(?)
Right! I should have mentioned that the matcap in the web demo came from my Nomad folder on my iPad… Didn’t realize that saving to the nomad folder was doing anything different at that point.