I might be stubborn for this one but I don’t find it elegant.
The slider would still rely on the topology (same thing as tapping lot of time), so I might get some “why the slider have no effect on my 3M polymesh?”
But I’ll see what I’ll do, same for smooth/smudge support for masking. (not sure if it should be 2 separate tool, like SmoothMask and SmudgeMask, or simply an option in the tool settings).
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Hard to say for me as I’m not an artist, but I know Procreate is the most successful paint app by far on the iPad.
Also I was inspired by them for a few things (cheap price without subscription, overall sleek interface, etc).
I’m trying to find the sweet spot between:
1 Productivity
Basically I got a lot of "can you move feature_X
to the main viewport?
But if I were to do that, the remaining working space would be 50x50 pixels.
One way to improve it without breaking 2. is to use more customization, but my UI is not yet ready for that. I’ll probably do it for the left bar as it’s a regular request.
2 Simple interface
Self explanatory, sometimes the enemy of 1. and 3.
3 Feature discovery
This one is the reason why each buttons have a label (except the top ones, as it would be an eye-sore).
Something that I should do more is displaying a popup banner on top of the viewport with hints (for example when you click the color picker button).
I’ll do it for the trim+multiresolution as well
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Allowing primitive editing inside the viewport with interactive widgets will typically improve the 3 points altogether. That’s why this feature is high priority to me.