Manual retopology

Hey nomad sculpt !! What about adding the features for manual retopolgy like adding loop cuts line cuts adding topology manually wherever i want…

Snapping planes in my 3d model’s surface, supporting symmetrical features so as to retopolize my 3d model manually in android… i think it will be a best idea till we don’t get quad remesher feature.

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quadremesher and reprojecting vertex is probably the closest well get to that sort of thing but reprojecting vertex take some time to manually fix once the geometry is applied to your sculpt. I’ve seen someone do it on YouTube and it took him 30minutes as he did a series of reprojections and adjusting with the move and smooth tool. it was so satisfying to watch but i got very impatient and frustrated when I attempted it and never completed the task.

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