Manual retopology tool

My point is
I think there is some miss conception of what each software should be doing and feature they should get.

Nomad is a sculpting app pushing for accessibility and easiness of workflow in order to create an experience that help you create anything without carring about Topology and polygons technicality from polymodeling and subd workflow
As a reminder the app is done by 1 man and because of that need to be somehow focus.

Here you are pushing for retopo tools that are done by third party crews even for the devs team of Autodesk/Blender. (Maya bought the quad draw modeling toolkit plugin an integrate it to the soft)
(Anybody that would like to do some correct retopo in blender would use Plugins like retopoflow done by external team)
Without even talking of specialise software like topogun.
I hope this shows you how a retopo tool feature complete is hard to pull off.

And if your answer is :

  • I just want to do some little retopo to fix some part of the mesh
    I would argue that none of that cannot be done with the sculpting tools at your disposal for the exact same look.

You can take my answer with a grain of salt but I have to raise my hand when I see people wanting to push square in circle because this is the workflow they know and are used to.
Polymodeling/subd and Sculpting are different workflows

Even in Zbrush nobody is doing retopology there. U can do it but this is just not efficient and you can have the same result with the sculpting tool at your disposal.

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