Making new parts on scanned object

Hello. I need a bit of help .I’m total noob in this so I would like to say sorry and thank you in advance for help that i can get here :sweat_smile:I I scanned part of my car and I would like do make some new part to it .
How to make it that I will lock scanned part and just sculpt new things over it then print it .

Very high level directions:

Mask the car scan.

Two ways of getting the part around the scan:

  1. Add a primitive and start sculpting. Subtract the car scan out of it.
  2. Extrude/Extract a shell of the masked car scan and sculpt on that.
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Thank you very much :grin:

Hi, I’m new here but working on a similar problem

On my old Mercedes, a plastic interior trim piece broke. It has fairly complex geometry, and I want to recreate it as a replacement.

Am I understanding correctly that you first scanned the real part and then refined it in Nomad Sculpt?

Also, how did you get a good-quality scan to start with? I tried RealityCapture and spent a lot of time on it, but the result was honestly pretty bad.

Now I’m considering paid alternatives like Artec Studio - at least it seems more reliable, and the monthly subscription isn’t completely insane.

Please correct me if I’m wrong anywhere - I’m a complete beginner :slight_smile: