Loving this new update wich doesn’t seem like much was added but i could notice that going into the history and selecting an prior action that said “if you make an edit afterwards you might lose a lot of changes” and then it would crash out didn’t matter what the size of the scene and free data was there,wich i appreciate that it’s patched but now there is this annoying thing about when creating a new object is about the gyzmo option just getting in the way.
Anyways, now that rigging is actually an feature that’s going to be added,i just wanted to say to implement re-topology for a more “technical” way to model there/edit low poly parts of an model without having to mask those parts