Losing object names after remeshing them

Hej folks, I fear I’m too dumb to find the solution to my problem, so would you please help me? It seems that whenever I remesh an object in the scene list, it loses its name and gets renamed to “Mesh”. When I work with intricate projects that consist of many single objects with the need of remeshing them often, this is rather annoying. Is there a switch somewhere that makes Nomad keep the object names? Many thanks in advance and all the best for all forum menbers, Richard from RCStudio

I agree, drives me nuts. But from what I gather, it’s the Boolean option that renames it to “mesh” while voxel remesh keeps the last selected object’s name.

@stephomi Can you make it so it keeps names intact whenever Boolean or Voxel Remeshing?

pls test webdemo to see if the issue is still there nomad - WebAssembly

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Seems to be working for me. Thank you!!

Hej stephomi, thanks for adressing the issue so fast. The webdemo works perfectly with the remesh and the boolean function.

@RogerRoger: Sorry, you are right - it’s the boolean function. I was confused …

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