Hi everyone,
I’m kind of new to Nomad, so not sure if this is a stupid question. Working on a thin object (shell), like a cape seems to almost always affect the opposite side as well.
I kind of understand that, but are there ways to prevent that? Am I missing something?
Hi. You can try starting with a plane using trimming and deforming, maybe dyntopo, keeping it as a 1 sided polygon sheet until the end, then you can apply thickness using the shell command.