Hello all, I’m very new to this program (and 3d modeling in general), so please don’t bash me too hard ![]()
I have an issue where whenever i show paint on one specific layer, it turns invisible. Ive gone through every setting I could find to see if it was a mistake on my part, but I cant figure out what is causing it.
Summary
• Date
Date : Sat Feb 7 16:47:41 2026
• Path
Base : /private/var/containers/Bundle/Application/3FE2F9F2-307A-464C-9347-CA89351A4A6F/Nomad.app/assets/
User : /var/mobile/Containers/Data/Application/31F79305-72C0-4E64-A2A9-3C6D8DD01F9C/Documents/
• Display
Pixel Ratio : 2
Content Scale : 1
• Platform
Build : iOS
Architecture : arm64
Cores : 8
• Graphics
GPU vendor : Google Inc. (Apple)
GPU renderer : ANGLE (Apple, ANGLE Metal Renderer: Apple M2 GPU, Version 26.2.1 (Build 23C71))
GL version : OpenGL ES 3.0 (ANGLE 2.1.288 git hash: e5a5f3ec5ef9)
GLAD version : 3.0
• Extension
MapBufferRange : Yes
DepthClamp : Yes
ConservativeDepth : Yes
DisjointQuery : Yes
BufferStorage : No
Debug : Yes
ComputeShader : No
RenderNorm16 : Yes
Astc LDR : Yes
Astc HDR : Yes
Bptc : Yes
Unknown channel 6
The mesh is already manifold!
job: VoxelRemesh: getManifoldMeshes … 202.374 ms
job: VoxelRemesh: voxelization … 329.145 ms
job: VoxelRemesh: floodFill … 81.4604 ms
job: VoxelRemesh: dual mc … 162.058 ms
job: VoxelRemesh: Improve quad topo … 55.8138 ms
job: VoxelRemesh: reproject … 993.743 ms
job: VoxelRemesh: total … 1892.06 ms
Voxel … 1934.19 ms