Keep tool bodies after boolean operation

Hi!
For example if I create a new body resulting from the intersection of a cube and a sphere; is it possible to create the new body but also retain the cube and sphere bodies? Right now I am getting around it by creating clones of the tool bodies before performing the boolean operation; but it gets a big cumbersome especially when the tool bodies are mirrored and I am not ready to validate and “bake” them yet (though I am probably not cloning mirrored bodies the right way…)

1 Like

No - you have to clone.

Ah that sucks :frowning: Hopefully it can be implemented in the future. Thanks for responding!