Is it possible to slice in sections

Hello, typically when you slice an object in Nomad, the slice you create goes through the entire object. This works great for symmetrical objects but what if the slice-through cuts parts on one side that you did not want cut?

Is there a way to slice while rotating an object so you can “cut around” certain areas as you go around an object? Example - How in nomad would I slice this cream donut (with various levels of drip) to successfully separate the cream on top from the donut leaving CREAM and DONUT layers?

rather than trimming it manually id use the mask function (where you can use “frontfacing vertex only” or use „hide“ or facegroup on the parts you dont want to affect with mask) then use the extract or split function! Trim will cut through the whole object and bridge holes i think otherwise itd cause a mess with the topology.
Project and bolean substract can also help for some shapes

Interesting! Thank you for your response. I’m working with an object that was sculpted as one piece. I’m working to split into multiple pieces so it’s easier to 3D print. I’ll try the masking option.

In my weird opinion, you could have spent 5 minutes redoing the model from scratch and had the icing as a separate piece from the beginning using a simple mask extract. Then you would already know the icing fits the donut exactly without having to try a bunch of convoluted methods and tools to get a similar result.

When you have an intended result, you have to model with it in mind. Trying to reverse engineer things to fit after the fact is always going to be a challenge rarely worth taking.

Ohh ok but then let me suggest you split the donut into left&right half first! Otherwise the fill function will probably try and close the hole in the middle. you can fuse them via bolean again after you separate the parts you wanted (i hope that makes sense if not i can try do some screenshots)

That makes sense. Though, the donut was used as an example since it would be easier to explain. The actual file I’m working with was predesigned as a one solid piece/layer.

Thanks for the suggestion. I’ll keep that in mind as I start editing the file I’m working on. The donut was just an example as the working file to be edited is more complex. In the end, this would be good practice whether or not I can split the file how I’d like.

Might help if your project is more complicated than a donut

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If you didn’t create the object, and remaking it isn’t a viable option, then the way I’d possibly try is to duplicate the object, make as many trims as possible, carve out the rest with the brushes, then boolean out that shape from the original.

This is helpful. Thanks!