Include mesh names as node names in GLTF export

Nomad exports GLTF without node.name properties, so object names are not imported properly by some applications.

I had this issue in Godot and opened a bug report there: Importing GLB from Nomad Sculpt has wrong mesh names · Issue #54149 · godotengine/godot · GitHub

But they confirmed it’s because of the exported GLTF file itself.

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