I seem to have messed up my camera controls

I’ve spent a good few dozen hours in Nomad sculpt now, and my camera has started doing something I’ve never seen it do. Granted with the current project this is my first time using the views.

What normally happens is I pinch and the camera pans and zooms. Then if I lift a finger it rotates around. However, now when I pinch, sometimes it zooms as normal but then if I do the rotation and return to panning, the camera gets stuck pivoting the whole view around a point, like it was stuck on a 2D plane. Then subsequently it doesn’t zoom anymore, just this weird circular rotation thing. There’s a little pink dot on the screen that may or may not be related. I have to switch to another view, then switch back and it sometimes fixes it, but only for one zoom. I’ve quit out completely and returned but it still happens.

Thought I’d post here before submitting a bug report in case it’s a feature I’ve accidentally enabled. I do remember right before it happened I had my finger right by the tool bar and had grabbed the select tool icon (like when you move icons) so that was stuck to my finger when I was trying to zoom, I thought it maybe bugged the camera when this happened. Maybe coincidence though. Any thoughts?

Cheers :upside_down_face:

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Maybe check this setting.

Thanks for the suggestion. Sadly I don’t think it’s that. I enabled track ball a while ago and haven’t had problems prior.

One thing I have noticed is it seems to be triggered when one of the visible camera markers is on screen. It’s almost as if the camera pivot is being set really far away so that the zoom and orbit have almost no effect. They do seem to have a tiny effect, but for some reason the planar camera rotation gets amped up. When I moved the camera icon off screen, it seems to return to normal. I’ll try and record a video.

Edit: It’s stopped doing it now it knows I’m trying to film it. If it happens again I’ll try and catch it…

I had this happen to me today. It was because of this setting for me.
First Person view.