How to extract UVs from Fox to use in Nomad

Hi I have a Metahuman head which has UVs and maps. I want to edit it in Nomad. When I open the fbx the UV are not as expected . They appear to be invented on the v axis, thart is on the model the texture is inverted on the y axis. Does anyone know how to correct this?

Fbx support isn’t great in Nomad.
You can flip UV with the scale transform, see Material | Nomad (use scale y -1)

Maybe try convert to other format. If you haven’t got access to another app that works with FBX, then there are online converters.
Like this one

Thanks guys.