How to do this in nomad? (Don’t know what to call it)


I want to do this to a cube but I don’t know how/if you can. Help appreciated

Two workarounds that I know of to do this are to:

  1. Add a new cube or shape, reduce the box-topology to 0, validate it, then lock the view to the front or another side, and then use the move tool to grab the corner and stretch it where you want. But that only works for a newly added cube or other newly added shape. :thinking: It also isn’t exact, and it only affects that one corner.

  2. If you want multiple corners/edges moved simultaneously, you can mask the corners you don’t want moved (or mask the corners that you do want moved and then invert the mask), then use the gizmo tool with snap move enabled (below snap rotate in the left-hand toolbar) to move the unmasked corners simultaneously in a precise manner. So the mask tool is your select tool (in reverse), and then the gizmo tool is your move tool.

Or use a tube and edit the profile.

Note that this is more of a low poly thing, not what Nomad is designed for. Maybe one day Nomad will get lattice deformers to make this kind of stuff a little easier, but for now the workarounds suggested above or the tube with profile is the best best (or use another app for getting a base cage how you want it)

Quck video of the tube method:

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Ooo nice! Learned something new! :folded_hands:

I use this method to create complex shapes like key heads for skeleton keys, butterfly wings, or stencils too. The tube tool is massively overpowered! :sweat_smile: