Is there a tool that allows me to do this or would something like cozyblanket be a better option for building my low poly models? I like the way I can do this in 3d coat where I can literally just draw my quads straight onto the high poly model.
Doing it within nomad seems to yield a fairly random end result with the way the topology turns out. Quad remesher seems more accurate, but I still don’t think it’s perfect.
Also, if I did go the cozyblanket route, how could I reimport the low poly mesh with uvs back into nomad with my high poly sculpt?
I’m fairly new to nomad. I’m more used to 3d coat.