Like in ZBrush Is there a similar way ?
Should just be layers, they can be used like photoshop layers for paint, as well as sculpting layers like blendshapes, or local layers of detail.
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I am not sure if I understand. By masking the layers ? I couldn’t find a way to mask though.
I am new to Nomad and cant exactly understand.
In ZBrush, when I
- save a morph target
- and then sculpt and sculpt
- and then if I take morph brush , it is kind of masking some parts of the sculpted areas. You can mask out the edges or middle areas or wherever you slide your morph brush, it cancels the sculpt area under morph brush and turns that area back into saved morph.
Is this possible in Nomad ?
I try to play with layers but couldn’t do it. Am I missing out something ?
Thank you ! Very glad to learn and very glad this feature exists ![]()
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