Hi! I’m trying to recreate the soft, glossy, slightly translucent “jelly/glass” look shown in the reference image.
I made an outer transparent shell and a yellow object inside it, and I’ve tried using the Refraction material, changing the IOR and reflectance, adjusting roughness, and experimenting with different lighting/shading settings.
However, I still can’t get the same soft, glowing, milky translucent appearance as the reference. Mine either looks too transparent/glass-like, too dark, or too flat.
Does anyone know what settings or material setup would work best for this kind of look?
Should I be using Refraction, Subsurface, or a combination of multiple meshes/materials?
I’ve attached the reference image, my current result, and my material/shading settings.
Any advice would be greatly appreciated. Thank you!



