How can I achieve this soft, glossy, translucent look in Nomad Sculpt?

Hi! I’m trying to recreate the soft, glossy, slightly translucent “jelly/glass” look shown in the reference image.

I made an outer transparent shell and a yellow object inside it, and I’ve tried using the Refraction material, changing the IOR and reflectance, adjusting roughness, and experimenting with different lighting/shading settings.

However, I still can’t get the same soft, glowing, milky translucent appearance as the reference. Mine either looks too transparent/glass-like, too dark, or too flat.

Does anyone know what settings or material setup would work best for this kind of look?

Should I be using Refraction, Subsurface, or a combination of multiple meshes/materials?

I’ve attached the reference image, my current result, and my material/shading settings.

Any advice would be greatly appreciated. Thank you!

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