Sculpted some lips with the VDM workflow by adding a 1K front plane, then did the sculpting, then did a VDM bake of the plane using the bake menu. When I try to reuse the baked VDM it looks off, like the verts are relaxed, a very different look from what I sculpted, even though both the VDM plane and the target sculpting plane are high res. The picture below says it all. Any thought what might have gone wrong with my process? Or is this the expected result? Tried baking at 1k and 2k, same results.
I figured out the reason is I didn’t apply the VDM with a 100% brush intensity slider, as can be seen in the pic above. After I did, It get’s a lot closer to the original sculpt but still not quite the same. Wonder if it’s just some precession lost during baking or if there are other ways to make it better.
