Why can’t the lights be seen through the glass? what am I doing wrong?
This does not work through refractive material.
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It’s a limitation of the realtime engine - you cannot see additive material through refractive material.
HOWEVER……you can select always unlit & that will show through.
OR you can unwrap and add an emissive material to the object which will glow nicely through the refractive material.
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“Always unlit” does not allow reflectance.
It is a standard hint, no matter if you have Matcap or anything else active that doesn’t support reflectacne. Same if you are in PBR rendering mode but switching one material to unlit.
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ah ok ok