Why can’t the lights be seen through the glass? what am I doing wrong?
This does not work through refractive material.
It’s a limitation of the realtime engine - you cannot see additive material through refractive material.
HOWEVER……you can select always unlit & that will show through.
OR you can unwrap and add an emissive material to the object which will glow nicely through the refractive material.
“Always unlit” does not allow reflectance.
It is a standard hint, no matter if you have Matcap or anything else active that doesn’t support reflectacne. Same if you are in PBR rendering mode but switching one material to unlit.
ah ok ok