Help a Beginner! How Do I Join My Mesh Without Breaking the Texture?
Hi! Total beginner to Nomad and the world of 3D objects here.
All the words and lingo feel scary, panic at the disco! ![]()
I’m using Polycam and Luma 3D to scan objects that I later import into my Godot project. I wanted to use Nomad Sculpt to clean up my scans, mostly to remove parts, repair holes, and do simple edits.
Here’s my workflow:
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Scan in Luma
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Import to Polycam
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Export GLTF (I could export other formats if that’s esier)
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Import into Nomad, Edit and re-export to Godot or Polycam.
When the GLTF arrives in Nomad, it’s made of lots of separate mesh pieces.
As far as I understand, to edit them easily, they need to be on the same “layer” (or combined into one mesh).
But when I try to join/merge them… the texture goes completely crazy.
And I have not managed to find any solution that fixes or restores the texture afterward.
What I wish to do is. (I guess)
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one clean merged mesh
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with the texture still working
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so I can delete parts and export it again
Is there a simple and reliable way to join everything into one mesh without breaking the texture, or at least a beginner-friendly way to get it back?
I’m working on an iPad, if that matters.
Thanks for any help, I’ve been stuck on this for hours! Exited and scared for this new adventure.
