Geometry falloff

Picked up on Nomad sculpting after a while and I was wondering if theres a “geometry falloff” setting somewhere ?

This is especially very handy for tweaking details like lips, where the upper- and lower lip are not connected. But with the default falloff it’s very hard to tweak only one of the two.

Thanks.

Connected topology in stroke menu?

Hey thanks.

That’s what I thought, but the thing is, with the lips of a mouth for example, the geometry is connected via the “inner mouth” in such a way that it’s one piece. So it looks like I’m still getting a default radial falloff. So even though the geometrical distance of the connection of the upper- and lower lip is larger then the radial falloff of the brush, it’s still affecting the visually close geometry.

It’s a bit hard to explain in words, but I suppose what I’m looking for is something like “topological falloff” in Zbrush : 045 ZBrush Move Brush Options - YouTube