I have started building concepts and props for my solo game project in Nomad. I’d like to share the journey as my growth in both art and game development grows stronger for each and every day.
I don’t expect to make a complete game for the time being, a quality game or anything like that really, I am just in it for learning for now.
Cool and excellent models. Foreground, background is maybe something you could have a look on again. Everything has visually same importance, which makes it harder to read as necessary. His right arm gets almost invisible to me. Just my feelings.
I think it could be enough to remove, reposition the tree in back of character. Second, some post production with foreground mid and background could be a good idea. Just some thoughts.
A little repositioning and a frame with the base colours on additive with low opacity to create atmospheric depth, maybe I’ll do some more but I’m actually very satisfied with this! Thanks for your pointers guys!
This is Ah’zor-Gol, “Consumer of Heavens” in Sanoan. A demon who slayed and merged the souls of the three heavenly gods together, the god of wind, rain and thunder into his own vessel.