Any plans to add the ability to edit vertices/edges/faces, performing simple operations like extrusion, face insertion, edge chamfering, and edge loop insertion? This would greatly help avoid the need to voxelize components. I think box modeling with low-resolution geometry and defining the subdivision level works best. Of course, the real request then is: is there any chance we'll see some kind of retopology tool? :slight_smile: Is anything similar already in the works for future updates?
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