Feature request: unsmooth / hide texture info

When sculpting on a painted mesh, I’d love to be able to hide and unsmooth the color info (along with roughness and such)

As it is right now when i sculpt I’ve used unsmoo ty hed shading to see the polygon forms, but worth texture smoothing across poly borders it becomes hard to see. My solution has been to use a layer to apply a single color across the mesh… But I’d love to have a toggle

I’d love to be able to hide […] color info

Make sense, on next release you’ll see an option at the bottom of the Shading panel.