I tried brushing with the axis fixed on the silhouette.
The face does not extrude in only one axis direction, but in the normal direction of the face.
It initially protrudes along one axis, then swells to the side of the protruding surface, and gradually spreads out to the side.
What I want is to make it stick and extrude in only one axis direction.
What should I do?
Firstly there is no real extrude in Nomad. One way to do extrude is with dyntopo mode so that new faces are added as you move.
Anyway, if you don’t move the camera during move/extrude then the move will happen only in the plane of your view. Turn perspective off and you’ll get flat moves every time.
If you want axial only movement, a method, you could mask the area to move, invert mask, then use the gizmo arrows to move faces along axis. I’m not sure why this is important to you but I’ve seen you post here and in the discord several times so must be something……nobody else has ever asked for this “move on axis” thing so I’m just curious as to why? The end goal might be something easily achieved with another method that already exists.
Sorry for my bad english. I just used a translator KOR To ENG.
“Extrude” is not word exactly what I want to say.
So I saw your replied at the discord early. and you mentioned same again.
This question posted early than discord’s post.
I had want to say “push out”. not the “extrude”. and I want just change the direction of push out the surface through the specific axis direction not the surface normal direction.
Please do not mention about the movement or transform or Dynatopo. It’s all far away from my queston.
Eng is so hard to me… always… sorry.
If you know the Blender then it would be more easy to understood. Sculpt’s brush setting → advanced → sculpt plane → X Plane or Y Plane or Z Plane.
Even It would be help to understand my question as Kor Language.
스컬핑 브러쉬로 면을 돌출 시킬 때 면의 돌출되는 방향이 normal 방향이 아닌 임의의 글로벌 축 방향으로 설정 하고 싶습니다.
이동 도구를 사용할 때, 모든 움직임은 당신의 시야와 같은 평면에서 일어난다. 상위 뷰로 설정하고 움직임은 그 비행기에 있다. 관점을 끄는 것이 도움이 될 것이다.
또한, 정상적인 이동 설정을 선택 해제하세요.
Thanks for your help Bezzo. but… I can’t understand your said exactly.
You mean should I have to work on the X plane or Y plane or Z plane viewer right?
it is what I want to do on the nomad sculpt.
Can I do it on the nomad sculpt too?
So I hope sculpting on not the X, or Y or Z plane view. I just want work on the 3D view. not 2D view.
I’m just curious, you’re the only one since Nomad Sculpt came out asking about this feature, what does it actually do ? Isn’t there a video on Youtube to see what you want to do or what exactly this function does in Blender ? So, maybe post a video link.
well… I’m so surprise for your mentioned " you’re the only one since Nomad Sculpt came out asking about this feature".
Blender has this feature very long time ago. that’s why I surprised from your mentioned.
So I have to fix and modify some height field as brushing. it should be up to Z height.
Do you know about the Height map? for the 3D game field?
it can be draw on the photo shop or some other tool. Yes right. but I just want to do it in the nomad sculpt on my Pad. because it just feel comfortable to me.
So actually. Not only for the height map. I have to use the axis brushing to modify some depth map too.
It should be watching on the 3D view. 한국어로 대화 할 수만 있으면 원이 없겠네요… 너무 답답하군요…
2D depth map으로 작업을 하는 것과 3D 상에서 Depth map을 수정 하는 것은 차이가 엄청나게 큽니다.
눈으로 어느정도 돌출되는 지를 확인하며 수정을 해야 하니까요.
저는 그걸 누워서 편하게 패드로 작업하고 싶을 뿐입니다.
There is a huge difference between working with a 2D depth map and modifying a depth map in 3D.
You have to visually check how much it protrudes and make corrections.
I just want to lie down on it and work comfortably on the pad.
You can edit and create wonderful heightmaps with Nomad Sculpt. If that’s not enough for you, then unfortunately you’re out of luck.
A hightmap is 2D so you have to work with a plane primitive.
There is no LOCK xyz Axis for the brush tools.
Sorry… I don’t need render height map either… I just want brushing height field. not for the map… no need bake too. Hmmm… I realized now. Nomad Sculpt do not support basic axis plane sculpt.
Have a great day folks. This question has done. I don’t need anything now. Take care of you. bye bye.
Maybe try Flatten tool with lock plane / lock plane origin setting??
Sorry couldn’t help
Don’t be sorry Bezzo. It was helpful thing already. Thanks for your kindness.