Camera orbit point changed?

So it’s kind of minor, but sometimes these little things add up…

The orbit point seems to have changed to anywhere you tap on your mesh now, which makes viewport control very fiddly when zoomed in and working on a specific area.

I preferred the double-tap to focus and locks the orbit point.

Anyone else liked the old method better?

Did you try disabling « update on zooming/panning » in the camera pivot settings?

oh geez…I can be such a dummy sometimes :rofl:

That was the setting I missed.