Steps to reproduce:
- Create lower resolution of high-res mesh with Multiresolution -> Reverse
- Switch back to high resolution
- Rotate/pan camera
Looks like something is wonky when it tries showing the lower-res version during camera move.
(Also, I’m getting a crash when trying to make a lower-res multiresolution level in a copy of this file. Weirdly, this file lets me make a lower-res version. If I make a copy of it with Save As, then try doing a Reverse on the copy, it crashes.)