Working on comics and animated shorts. Using Nomad Sculpt for a lot of the character design.
Your work is incredible, everything has been rendered in nomadsculpt?
Oh Wow!!! This is awesome!
Hey thanks! Yes, all rendered in Nomad. The big guy / robot girl UVs were painted in Procreate.
This guy’s name is ‘Not Sanderson.’
He’s a prisoner locked in an oubliette outside of reality. But there’s a little door…
Flow: 30 second pencil doodle > Fun times in Nomad > Stressed-out in Blender, with my computer fans screaming, trying to animate a guy made of smoke.
wow, it’s very cool!
Amazing! Sorry for the noob question but how did you do the texture for the cloth and skin?
The skin on the guy with the cigarette uses a pbr texture found online. I painted over the original pbr base color in Procreate. The normal map is doing most of the work there, making the pores and bumps. Same for his shirt - I don’t even know what the actual texture was supposed to be - I plug in random textures and play with scale, watching how they catch the lighting. Everything else (vulture head, big guy head, samurai face, the hand/arm) was the stamp tool with skin/pore alphas and the crease/pinch brushes for wrinkles and details.
Here’s a pbr texture very close to the one I used for the cigarette guy’s skin:
skin.zip (3.8 MB)
Hope that helps!
Beautiful! Thank you so much
The images above are for a realistic-looking project.
I’m also working on a stylized/simple/dumb project about animals on drugs doing stupid things. The way things look is secondary to bad jokes and weird situations. All of the character/set/prop design is done in Nomad, because working while laying flat on my back beats sitting in a chair.
A couple of the characters have fur, so I fake that in Nomad (badly, I know. It’s ok) to get an idea of how things might look, then I move them to Blender, clean up the topology (aka mash QuadRemesher’s REMESH IT button), then add ‘proper’ fur/hair: