Is there an attract brush in Nomad Sculpt like the one in Meshmixer?
I had to look it up, it appears to be a brush based way to project one mesh onto another.
Nomad doesn’t have this. The closest would be reproject vertex, which Glen Southern explains here:
Thanks for reply. I know that function, but when there are two different objects, the reproject creates a surface that adheres the main model to the visible surface of the other model. That’s actually nice. However, if there’s a gap between them, merging those two surfaces becomes problematic. Boolean, join, or voxel operations don’t yield clean results in such cases. In Meshmixer, there’s a way to attract the surface of the main model with the surface of the other model. I guess such a feature doesn’t really exist at the moment.