Antialiasing render glitch? Halo of black pixels around scene objects

It’s a known I received many feedbacks on this particular issue, for example this one
It only happens on the Air 4 (that I don’t have).

Can you confirm the bug is still happening when you have:

  • smoothing shading on (Settings menu)
  • no lights/shadows
  • try disabling “Buffer reuse” in the Interface menu

Otherwise rebooting completely the iPad usually fix the issue from what I heard, but only temporarily.