i have been trying to learn how to add textures with the stamp and brush tools and one issue that i have been running into is that all the textures are super pixelated. Is that an issue with the images i import or an issue with a setting inside Nomad Sculpt? I would like for this texture to be smoother and not look so jagged.
Test first - MORE TOPOLOGY
try e.g. 1-2 x subdivision. Polycount maybe 300000 - 1 Mio and more…
Then test the alpha again.
If it is still not smoother, then your alpha may be too pixelated.