AI-topology

Since AI can define forms, I believe an AI-based remesher would be a fantastic addition. Users can sculpt without any restrictions or worrying about topology. Once they reach a point where they want to pose or transfer to animate the character, AI rmesher can retopo the sculpt according to their needs. There could also be a prompt section or pre-selected buttons to specify the purpose of the new mesh, such as animation, 3D printing, or games. Retopologize the model accordingly. This feature ensures that the retopologized model can have varying densities on different parts of the model, allowing for the addition of more details, like on the face.