A way to keep radial symmetry on without x/x y/y z/z symmetry?

Just the title.

I notice if I grab radially 4 points, say surrounding a ball, spread equally on it’s x axis, there’s another matching four points on the ball elsewhere. If I turn off symmetry, my original four points are gone too.

Is there a way to work around this limitiation guys? Am I being a dumb-dumb?

You can uncheck X Y Z and just set the symmetry using the radial slider. The plane symmetry can be used in conjunction with the radial but you don’t have to.

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Wow. Why did I not think to try unchecking them all, I guess I thought that the pattern of unhighlighting the axis I selected would continue and no option for radial symmetry would be available.

Didn’t even think to try. Thank you.

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I think it was a common thing when radial symmetry was first introduced so Stephane “disconnected” the axis / radial mirrors by putting a line across the panel in the UI. This was to show that the axial and radial symmetry were two different entities. The new red-green-blue colouring was obviously meant to identify the axis in the 3D space but also that, for example, only the X axis symmetry can be used with the X radial symmetry and so on. Once you know, you know :+1:t2:

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how do i solve this problem in 2026?

What problem exactly?

i cannot seem to make radial symmetry work in a logical way. but maybe i am misunderstanding it. i guess i was looking to use the radial symmetry without mirroring. so i could model a repeated design all around the circumference of a cylinder for example. it cannot be done without also mirroring the design upside down as well.



All planar mirroring should be off.
You always enable one in your screenshot… only radial should be set.

of course you’re right! I was confusing myself. sorry to have necro’d the thread.