A brush like this:
It’s using VDMs in ZBrush, if this is “accepted” it could be done with VDMs in mind, for the first version a VDM could be computed from the brush falloff profile.
Nomad and its brushes already working completely in 3D, this shouldn’t be such a crazy feature right?
A lot of final 3D displacement directions are already computed, for example, the drag brush and current camera’s direction work in tandem.
Is this just a case of using an RGB brush texture to drive where the vertices will move and that’s it? or maybe I’m oversimplifying out of ignorance
This is it but it’s 10% of the work.
The rest is defining:
- Adding a way to make vdm inside nomad
- Having presets (urgh)
- The whole UI/UX of presets+vdm preview, etc
- The file/vdm format (16bit vs 32bit, check what blender does, etc)
Zbrush treats them as 3D alphas I believe (at least from the UX perspective)
It should be easy enough to do without the aid of textures. I already made a chisel brush that’s 99% on point with what you showed there in under 5 minutes. I just cloned the crease brush & created a custom falloff profile curve with sharp, linear slopes & corners. A bit more tweaking to the falloff curve & maybe a few other settings and I could probably get a 100% copy of what you showed there. Again, no textures necessary. You can achieve a lot of gnarly effects by just messing with falloff.
If you can show me a crease brush with the profile cross-section (right side of example) - then I say respect!
No matter which falloff you set on the crease tool, you will NOT get sharp angles.
Just post your 5 minute brush so we can see what it does.
otherwise please post a cross section of a brush stroke. Thank you.
Yeah there’s more to the chisel brush, the straight walls “V” profile in the video is just an example. Chisel would be able to exactly carve out any user defined profile
The funny thing is zbrush’s chisel brush can’t do that currently. It only does VDMs and it doesn’t even work super well using it on a stroke:
VDM:
applied to surface (lots of artefacts)
Nomad could jump well ahead here.
Another important thing about the chisel brush is that you can use a different reference surface for the strokes . So crossing an old stroke or starting or ending a new stroke on an old stroke will create no weird distortions (In zbrush the reference surface is the morph shape, in Nomad it would be the layers below the current layer)
This would be a huge game changer for me as well. I personally would love more hard surface and low poly tools but having a VDM tool would be an excellent workaround