UV maping to Unity

Hi guys,

I’m trying to create 3d models for my mobile game. I want to do kinda “lowpoly” objects.
I’m remeshing everything in nomad to very low values, i do UV mapping in order to paint it in Procreate.
Everything works fine, in Procreate the object looks fine but whenever i import it in Unity i have some weird lines all over the object.
This lines dissapear whenever i zoom out. Looks like the UV Mapping is done wrong. Could be because the low poly and low values of remeshing?

Thanks in advance

Later edit:
I’ve opened the texture in 2D in procreate and tried to paint a little bit more over the texture and it looks fine. Still wondering if this is because nomad or procreate.