I created this model in Nomad Sculpt and then imported it to Procreate to paint it. Then I imported the painted version from Procreate to Nomad Sculpt for post processing but now the textures are all messed up. I can’t figure out why this is happening. Does anyone have a clue?
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You enabled normalize uv in the debug menu?
No. I will try that though. Thanks for the advice!
Edit: I discovered I had to enable that option when importing a mesh. Then I imported the painted model again and it turned out good.