I used other methods to achieve the shape tube curve
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How do you do this? Extruding a shape isn’t complicated and making a tube isn’t either, but I haven’t managed extruding a non-round tube yet.
You can achieve this with a low poly workflow using masking & scaling lines of vertices, then using multiresolution to achieve the nice curves.
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Multiresolution and move? I’ve used it to modify extruded non-round shapes before, though not to such extremes.