Sporadically, when following this procedure, I am getting z fighting (including pronounced edges, especially when using a tool) around the axes, there are probably some triangles or quads doubled:
- Enable symmetry on X Y Z
- Sculpt somewhat “high” res mesh (maybe 300k)
- Decimate to 20%
- Manually mirror from left to right (I need that for symmetrical vertex painting)
I may be able to update with a screenshot if needed and if I am getting this again.