- The object is renamed “Mesh” after the operation, it’s good to have it’s name maintained.
- Sometimes it’s required to change symmetry option and change it back (global/local) , then hit flip/mirror to have the object manipulated in desired direction.
(Try read the state value of the radio button before performing the task?)
*Gizmo tool & Symmetry on will cause pivot to jump between different parts. (see picture below). (Always check which side of the symmetry plane is the gizmo pivot, then “bind” the pivot to the part of mesh on the same side?)
think the implementations won’t be hard